Tony Hawks Underground 2003 Neversoft Source Code

Just found it and report it. Maybe someone has interesst...

https://archive.org/details/tony-hawks-underground-neversoft-2003-source-code.-7z

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This game is for now for Win and Linux.

It does not seem too complex to carry. Maybe the author would be willing to release the source code.

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I always wanted to play PC 98 games on PSVita in a stable way but the problem is there are no natively ported emulators, the only ones there are are PSP and RetroArc but they are not well optimized or have limitations

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We've already got several ports of RSC available for 3DS, Wii and Switch and I think it would be great to have it on Vita as well.

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Hello i would like you to consider porting this great game to vita i am willing to put a bounty of 30$ at start on a working alpha and then for a continues development i can give 10$ pre month after that for 10 months (even if you already finished the port )

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After tons of testing Half Life VITA Xash3D-FWGS that is based on a Android code and backport to Vita, the result are insane, it seems Android PC backport works faster, better loading times and is more stable instead of using real PC port sources like vitaXash3D v.4 fix version. The vita can maybe better handle Android that we first all thinking. The currently PC port from vitaQuakeIIIv.1.1 - Rinnegatamante is pretty good, but still instable and crash very often and the framerate is not perfect. The mission pack Team Areana is very unstable and works not good.

I have the feeling, the Android version has more power and is more stable on the Vita.

Code -> https://github.com/CarlGammaSagan/Quake-3-Android-Port-QIII4A NFO -> Quake 3 Android Port! I am not affiliated with the original author of the Play Store app (https://play.google.com/store/apps/details?id=com.n0n3m4.QIII4A&hl=en). But the original author did not create a GitHub repository for this code (the author included the sources in the apk, which you have to root your device to access). The original author …

Example -> https://pdalife.com/quake-3-arena-android-a31291.html

There is also a Android version for Open Arena, that is mostly not good working with the currently Vita version vitaQuakeIIIv.1.1.

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The game is complete working with Bots on the OLD VERSION vitaXash3D v.4 fix. On the NEW ENGINE, its not possible to Create any game over LAN or Internet, currently not compatible and not working for unknown reason.

Also found this here -> https://github.com/FWGS/xash3d-fwgs/issues/1428 LAN grey out other one has the same problem like me...

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The game is already loading and working with Xash3D-FWGS or vitaXash3D v.4 fix. But weapons and video-scripts and enemys are complete missing and make it total unplayable. With some Fixes it should be possible to get it to full work, since the Maps are working and playable.

Test Results : https://gbatemp.net/threads/half-life-counter-strike-team-fortress-pc-port-xash3d-fwgs-nightly-2023-10-07-new-engine-xash3d-fwgs-team-fgsfds.640901/

Its the original single player mode from ritual studios (SIN toymakers), it would be a great highlight on the Vita !

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The game is already loading and working with Xash3D-FWGS or vitaXash3D v.4 fix. But weapons and video-scripts and enemys are missing and not working. But the complete Maps are playable and mostly no texture errors. Also the Intro video was working. For currently testing, need noclip cheat. When start the E3 Press build over MP LAN, the original weapon Pistol from GC show up and works and the items was also working, but not over single Player New Game.

Test Results : https://gbatemp.net/threads/half-life-counter-strike-team-fortress-pc-port-xash3d-fwgs-nightly-2023-10-07-new-engine-xash3d-fwgs-team-fgsfds.640901/

All in one Xash3D is so powerfull, it just need some Fixes to get more games working. And maybe more Quake II engine games playable in future.

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