found problem -> VITA data pack is missing 'dlls/ CounterStrike_psvita_armv7hf.so' on NEW ENGINE
''suprx'' loader for old Vita engine vitaXash3D v.4 fix version was there and working. ''suprx'' needs SO code for new engine vita
Gunman Chronicles is NOT working on NEW Xash3D FWGS Engine, because 'dlls/gunman_psvita_armv7hf.so' is missing.
The VITA data pack is missing the SO loader.
The same for Counter Strike 1.6 and all the other games to.
Gunman Chronicles is working and loading over old Vita engine vitaXash3D v.4 fix version, but its incorrect working, because the ''suprx'' data Vita file is also missing. But still somehow working here, with music.
a1batross has confirmed that gunman should work, but only on windows xash build, no talking about vita. code is there ->
a1batross commented Feb 17, 2023
Gunman should work just out of the box.
Only on 32-bit Windows, of course, as the mod compiled only for this platform.
Found something, but have no idea ? ->
SiN Episodes Emergence -> Sin 1 to Source Engine Port
2012 - Source Engine Source Code (2007 Branch)
I am unsure, was never working with any HL source ? is the source code 2012 compatible with the SIN 1 version and would work on the Vita ?
This would be amazing to see 🤩
Note A :
New version do not have anymore the Dosbox Pure core, only SVN core still there. Pure has best settings. Latest from 2023-11-06.
Download fast as possible older RA build versions, otherwise they get delete after some weeks.
Note B :
Testing Quake 1 final version and Beta copy, both was working with ~30% framerate unplayable. But textures and music was perfect working.
Note C :
Windows 3.1 is working with DosBox Pure, plus complete install.
Windows 95, the complete install is working, but the DosBox version is not compatible for W95 (to old).
Some people are working on that already.
Full FIX DosBox Pure Core with Music and Sound :
-install.exe and install the full game
-install menu Configure Sound
-press L3 for virtual keyboard (use up and down and enter)
-set SoundBlaster Only (NOT SoundBlaster + MIDI)
-stay on 220 audio port, audio irq 7, 1 dma channel
-press Y for test sampler, or N to go back to install menu
-use shadow.bat, start game
DO NOT select MIDI Output frontend MIDI driver in RA ! This is a wrong information, my mistake, sorry.
RA DosBox Core has a framerate drop down bug, read DosBox topic for FIX.
Full working now and very good framerate, it should be done here.
DosBox is very powerfull here.
FIX for 'framerate drop down after second start' =
this is NOT a full FIX, there are some Settings that need restart effect, this will currently not work on this way.
but we must not delete DOSBox-pure.opt over vitashell anymore, make it more easy.
Theoretical possible ->
The DosBox RA Core has a Pentium 100mhz setting, in this fact its possible to install Windows 95 and load Necrodome over there. But Pentium emulation is very slow on the Vita currently and starting a second build over win95 is a cpu killer.
In the past I had full install Windows 3.11 on Wii and PS3 and it was working very slow.
So its only theoretical on this way possible, but would have 1 or 2 FPS not more.
The best is full Win95 emulation, this would open million doors for us withput porting.
I will try to install Windows 3.11 and see what it looks like on the VITA system. But Win95 can be very complicated since we need extra boot floppy disc and cdrom in same time.
Install Data Files ->
CDRom version need Install files, otherwise save files dont work. RA will create ZIP file for install files on ux0:data/retroarch (converted), otherwise the mounted ISO works as standalone without save files.
Result = WORKING
Found the Problem ''framerate drop down after second start'' ! My gosh.
When Corridor 7 gets first time started, RA will create a new retroarch folder in ux0:data/retroarch. In the same time it will also create a file with the name DOSBox-pure.opt in -> ux0:data/retroarch/config/DOSBox-pure/DOSBox-pure.opt.
When I delete DOSBox-pure.opt file, after that RA will give me again full 99% - 100%. In this fact I must not delete the full retroarch folder with include save files. So save files are ok and dont get lost anymore.
Result + Found :
file DOSBox-pure.opt is corrupt and lose 25% framerate when use second start ! Need highly FIX and than its done.
Otherwise do it so, that RA dont create the file DOSBox-pure.opt.
Corridor 7 CDRom Version, ''Fullscreen Mode'' = 95% framerate, smooth playable
Performance Option: 386 20MHz 4720cps
NEW Detailed Performance Scale: 115% or 120% (! 286 dont has this option) make smooth
Latency Frame Delay ms: 1
Note: only in first fresh install start
Test from: 2023-09-30_RetroArch_piglet.vpk
Ultima 2 The Revenge of the Enchantress - DOS Floppy-Disc = game start, need more testing, need Controller mapping
Ultima 4 Quest of The Avatar - DOS Floppy-Disc = game start, need more testing, need Controller mapping
Ultima Underworld 2 Labyrinth of Worlds - DOS Floppy-Disc = game start, need more testing, need Controller mapping
Music and framerate looks very good on all ultima games. but need controller mapping, need time. but think ist done here. even with the retroarch data folder bug its mostly good working
NEW TEST = CDRom ISO Image = WORKING over DosBox Pure gets full mounted. #
*Name: Corridor 7
*Type: CDRom Version (include Videos and real Music Tracks)
*Container: BIN/CUE (300MB)
*Videos = WORKING Fullspeed
*Music CD Tracks = WORKING Fullspeed
This is amazing.
I missed the chance to play this online.....or any other's Killzone, please make this happen.
I was testing this here =
Ultima 5 - DOS Floppy-Disc = game start, need more testing
Ultima 6 The False Prophet - DOS Floppy-Disc = game start, need more testing
Ultima 8 - DOS Floppy-Disc = game start, need more testing
Ultima Underworld The Stygian Abyss - DOS Floppy-Disc = game start, need more testing
framerate was good in first try
but has bug in retroarch folder, read dosbox topic, need folder fix.
otherwise working and done.
LZWolf: LinuxWolf's fork of Blzut3's ECWolf project with feature additions for Wolf3d modders
NOTE : Retroarch has a ECWolf Core, but its NOT working with wolf3d or SOD !
Corridor 7 also not working.