Tile World · Chip's Challenge
Game Port High Feas.This is a port of Chip's Challenge (ChipsChallenge), aimed at current versions of windows. Currently, most features (including a good amount of advanced features) work. There may be several small bugs in the game logic here and there - I haven't played through the whole thing yet (I'm saving this for last).
- Source Code / Reference Home Page
- Programming language C/C++
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Dependencies
SDL1
- License Unknown
- Status Done
A source port of Chip’s Challenge that uses SDL. There is a successor to Tile World called Tile World 2, but it uses QT, so the first Tile World would most likely work better for the Vita. http://www.muppetlabs.com/~breadbox/software/tworld/
Thanks, I replaced the original GitHub repo (that's built on DirectX) in the entry with Tile World.
https://github.com/koolaidxk1d/tworld-vita
Completed.
million thanks for your work and time. can not wait to see more from you.
My pleasure, I loved this game as a kid!
created topic on gbatemp to find more testers.
https://gbatemp.net/threads/tile-world-chips-challenge-ps-vita-port-by-koolaidxk1d-req-mogi.640177/
Done by koolaidxk1d.